Chronolight is a vertical slice game prototype I made in Unreal Engine 5 with stylistic and gameplay inspirations from the Portal series. My goal was to design a problem-solving oriented first person shooter with a focus on unique player-environment interactions.
Platforms: Windows
Genre: Action FPS Puzzle Platformer
Made with: Unreal Engine 5, Blender, Adobe Photoshop
Maneuver through a corrupted laboratory using a special laser-gun that interacts with the environment and a time-stopping mechanic.
Complete logic and movement puzzles with multiple open-ended solutions while managing limited ability resources.
I implemented two special tools the player could use, each with their own limitations; the laser-gun, and a time-stop power. These two abilities coupled with a basic first-person movement system are the core interaction system the player must utilize to overcome obstacles and progress in the game.
The map consists of several sequential rooms that each present an open-ended puzzle with the goal of getting through a locked door that needs all button panels in the room to be activated.
The Laser-Gun fires a blue laser beam that can be changed to two different types; Orange and Pink, that each behave differently with the player, environment, and game objects.