Play as a "Cloud Diver", a space-age contractor working for corporations to claim newly discovered planets by being the first one to land on them (without dying in the process).
Reach a planet's surface from high orbit as fast as possible without burning up or crashing.
Several electrical and mechanical systems must be carefully balanced to survive the fall.
Realistically simulated atmospheric layers to navigate with various risks and rewards.
Realistic physics simulations are difficult, so I made up my own.
Distinct mission phases, each with respective condition variance.
Cruise Phase
Entry Phase
Descent Phase
Landing Phase
Controllable environment variables for atmospheric makeup.
Air Density
Wind Turbulence
Temperature
Ionization
Gravitational Disturbance
Variable relative orbital and atmospheric distances for differently sized planets.
Create a comprehensible, consistent and controllably random, variable driven controllable model that can operate efficiently within a program and produce object translation information as an output.
How long does it take for an object propelled from graveyard orbit to reach the surface of a planet?
How significant of a variable is the object’s acceleration force versus the planet’s atmospheric conditions in regards to determining the fall duration?
What is the planet’s size and mass relation to the distances of orbits and subsequent durations of falls from high orbits to surface?
What are the most significant factors and object controllable variables in regards to achieving planetary surface landing target precision?
What are the relevant atmospheric and object forces in determining physical stress and mechanical impact to determine survival of an object during reentry and on landing?
What are the atmospheric effects on the trajectory of a fast-falling object with partial attitude correction and retrograde thrust capabilities?
Establishing a standard for an object’s terminal velocity in various atmospheric conditions and tangential trajectory to the planet’s surface.
Should/could a relative mimic scale be used to offset realistic distances and forces into a smaller reference frame?
Ideally project all translations of the falling object onto the planetary item, eg. moving the planet upwards towards the object as a relative inverse of the object’s own movement.