Fast-paced parkour gameplay focusing on the environment; not just moving through it but photographing key elements of it.
Platforms: Windows
Genre: Action Parkour Platformer
Made with: Unreal Engine 5, Blender, Adobe Photoshop
Freeform Parkour
Exotic Photography
Unstable Environment
Exploration: Traversal & Discovery
Adaptation: Preparation vs Instinct
Dynamic Obstacle Traversal
Wall-Running & Sliding
Hazardous Evolving Terrain
Extraterrestrial Photography
Agility Hardware Condition
Anomalous Photo Behaviors
Humanoid robot with high-speed movement.
Techniques like wall-running and sliding.
Adaptive terrain mantling traversal system.
Detachable flying drone unit, half of the head.
Assess environmental conditions.
Perform maintenance on main Chassis.
Use the robot's onboard camera to take pictures of curious looking objects you find.
"Recalling Orbit" = Teleports player to picture location up to latest taken copy.
"Exterminal Velocity" = Temporarily halts movement of all nearby objects.
"Omnilateral Leverage" = Provides player burst of forward momentum.
"Motive Levity" = Temporarily creates a local zone of vertical antigravity force.
"Tempographical Error" = Rewinds the player's location to time of it's apparition.
"Fabrication Figment" = A world object that reactively toggles its physical tangibility.
Reality-bending phenomena that are classified by a composition of two alternating sets of behaviors
Resting or Travelling
&
Flash or Memory
Resting or Travelling, defines the anomaly's lifetime.
Resting Anomalies are stable and persistent in the world.
Travelling Anomalies randomly appear and vanish after use.
Flash or Memory, defines the anomaly's effect condition.
Flash effects occur once triggered by photosensitive exposure.
Memory effects are manually activated from a captured rendering.
V.1 Concept of Player HUD
V.2 Concept of Player HUD